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The Wards
Identity
Defenders of the Righteous
Colour
Brown or Leather
Symbol
A Sword, Axe or Shield
Family Elder (NPC)
Mistress Creedence Ward
Family Ability
"Not one step more"

Practical clothing usually featuring browns, russets or leathers, clothes that are hard-wearing and long-lasting. Sometimes seen with armour, but not exclusively. They forgo lace and frivolous decoration, preferring something practical and meaningful. The symbols of the family include shields, swords or axes.
Sanctuary and security is achieved through defence and safety.
Prepared and defiant, the Wards have every belief that the only way to survive is to be prepared for any eventuality.
The Wards are perhaps the most martial of the founding families, long associated with defence, vigilance, and service.
While not prone to grand speeches or displays, they are deeply loyal and protective, believing that peace is something earned through readiness and resolve. When danger comes, they will not falter.
Family Ability
Family Ability: “Not One Step More”
“Not One Step More” is the Ward family’s special ability. It must be invoked by stepping between the threat and its target, and declaring: “Not one step more.”
Once per game, a Ward may use this ability to interrupt an act of aggression, coercion, or violation - whether physical, social, or spiritual. The declaration creates a moment of absolute pause: no one may advance, attack, or escalate until the Ward is removed or yields. Those who attempt to press forward between the Ward and their target will feel physically restrained by a mounting pressure, guilt, resistance, or even dread.
The effect lasts until the Ward steps aside or is forcibly displaced.