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It is 1670. Three years ago you packed up your family and what little belongings you had, seeking refuge for your religious beliefs. You boarded a ship and spent months at sea, unsure if you would survive the journey. By some miracle and the grace of God you landed on the shores of Massachusetts and created the newly formed colony of Providence Hill.
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The game is part resource management, part life simulator, exploring aspects of the early colonisation of America and the horrors of that era. Safety is in the shelter of your homes and within the borders of the village. But even so, you believe the creatures in the woods know that this is their land, not yours. The Devil and his agents are as real as the air you breathe.
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The game is an opportunity to explore a small taste of survival in a harsh new environment with limited tools and supplies. Religion, superstition and desperation will be a big focus in the game in terms of understanding the world around you, and players should expect uncomfortable situations regarding these topics.
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Please read the Gamebook for more information.
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